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A summary of each course to help with your selection.
Course ID
Course
FREN 350
FREN 350
Civilisation française
Course Credits: 3
An overview of French civilization, highlighting important aspects of French life today and over the centuries. Through a mainly historical approach, major developments in government, society, and the arts (including architecture) are examined, while the basic geographical features of France are noted and cultures of the various regions are explored.
Prerequisite(s): FREN 306
NB: Usually offered alternating years.
FREN 380
FREN 380
Phonétique et prononciation
Course Credits: 3
Course in French phonetics and pronunciation, providing intensive language practice through a study of the mecanisms of pronunciation and numerous applied exercises, both oral and written. Students improve their accent, intonation, and speech patterns, while also learning the International Phonetics Alphabet as it applies to French
Prerequisite(s): FREN 306
NB: Not offered every year. Normally offered during summer sessions. See department chair.
GAME 110
GAME 110
Introduction to Game Development
Course Credits: 3
An introduction to the processes of game development, whether technical, artistic, managerial, or fiscal. Students will engage theory, investigate tools, and learn systems necessary for them to successfully participate in development projects in subsequent years.
GAME 140
GAME 140
Introduction to Game Design
Course Credits: 3
An intelligent, playful course in which students will apply the history, theory and practice of game design to the creation of games. While the material of this course is relevant to video game design, students will primarily focus on board and card games.
Cross-listed: MCOM 140
GAME 160
GAME 160
Introduction to the Video Game Industry
Course Credits: 3
An overview of the business aspects of making and marketing video games. Students will investigate a wide variety of issues, processes, and forces in the games industry, including marketing, budgeting, contracting, and laws pertinent to game production. Student research of contemporary and historical business models for making games will be particularly important, as will be the critical, faith-based evaluation of current labour practices and other business-related ethical issues facing the games industry.
GAME 231
GAME 231
Foundations of Animation
Course Credits: 3
An introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses.
Cross-listed: ART 231
Prerequisite(s): ART 181 or 182 or ART 250.
GAME 232
GAME 232
Foundations of 3D Graphics
Course Credits: 3
An introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development.
Cross-listed: ART 232
Prerequisite(s): GAME/ART 231.
GAME 240
GAME 240
Game Design for Video Games
Course Credits: 3
A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.
Cross-listed: MCOM 240
Prerequisite(s): GAME/MCOM 140.
GAME 260
GAME 260
Project Management
Course Credits: 3
An introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building.